GTA SAN ANDREAS
MODS for


- 0A1E: dump_screen 1 capture the screen and store the image as jpeg in SA Userfiles\Gallery
- An "if_player_defined"-check isn't neccesary, because the script don't include a code depending to the player -char or -actor
- It makes sense to let the code wait for a second after the key_press check
- otherwise the key_press check would be repeated to fast
Screenshot
Example script with simple structur - 1 Loop
{$CLEO .cs}
:screen_00
03A4: name_thread 'SCR'
:screen_01
0001: wait 0 ms
if
0AB0: key_pressed 75//-----------------key = K
004D: jump_if_false @screen_01
0A1E: dump_screen 1
0001: wait 1000 ms
0002: jump @screen_01

- First Steps in Cleo Scripting with Sannybuilder
- Placing Cars by Using Parked_Car_Generator and Weapon Pickups
- The Editor Functions
- HELP
- Reading Coordinates of player poisition
- The Opcode
- DATA TYPE MEANING
- Special Particularities in Cleo
- mission script template
- Scripting/Writing a Thread - coding praxis - conditional checks
- Screenshot
- Slowmotion
- First Person Camera
INDEX
Example Scripts
San Andreas
CLEO Script 1
- Forum
- Tutorials
- screenshots
- Impressum
add my banner![]() ![]() ![]() http://zazmahall.de/index.htm |
